#00

Stompy
Grass
iPad · Ages 4+ · Jamel App Studios
Twenty-four dinosaurs are trapped in stone. Only times tables can break it.
24
Dinosaurs held in stone
4
Worlds to clear
78
Number facts tracked one by one
£1.99once
Or play Grass World free
The trailer
Twenty-four dinosaurs. Four worlds. One asteroid. Sound on.
The premise
A meteor turned twenty-four dinosaurs to stone across Grass, Desert, Ice and Volcano. Each one is held by a times table, and the only way through is to know it.
Six dinosaurs to a world, six clean runs to free each one. When a dinosaur breaks loose the game stops and shows you — properly, as a short cinematic, with the sunset behind it. Children are not told they were right. They watch it happen.
Grass World and the 1, 2 and 10 times tables are free from the off. Everything after that is one small unlock, once.
World select
Pick a world and fly through its portal into the biome, then meet the six dinosaurs waiting to be freed inside it. Drag the rail, or use the arrow keys.
Trapped in Grass World — tables 1, 2 and 10






The finale
An asteroid is falling toward the dino world. In the Grand Rescue, every table you’ve mastered comes together for one last stand — to save every dinosaur at once.
The roster
Each has a home world, a table that holds it, and a face your child will know long before they know the seven times table.
#00

Stompy
Grass
#01

Leafy
Grass
#02

Fernback
Grass
#03

Trixie
Grass
#04

Bramble
Grass
#05

Mossworth
Grass
#06

Sandclaw
Desert
#07

Duskfang
Desert
#08

Scorchfoot
Desert
#09

Miragem
Desert
#10

Dustpaw
Desert
#11

Sirocco
Desert
#12

Glacius
Ice
#13

Frostbite
Ice
#14

Snowmane
Ice
#15

Crystaline
Ice
#16

Icefang
Ice
#17

Blizzard
Ice
#18

Emberwing
Volcano
#19

Magmajaw
Volcano
#20

Cinderclaw
Volcano
#21

Scorchback
Volcano
#22

Flamefin
Volcano
#23

Pyroclaw
Volcano
Arcade mode
The other half of the game, and the half children play when nobody has asked them to.

01 – 05 · drag sideways





Ten minutes on the sofa
Every rescue ends by asking to be shown to somebody.
That is the whole design. Ten minutes after tea, two or three dinosaurs freed, a grown-up saying the answer half a second too early. Nobody is doing homework. The six times table stops being frightening anyway.
From the other side of the screen
One of the twenty-four got out. Sound on.
Who made it
“If a level wasn’t fun, it didn’t ship.”Andrew & Jack · the only rule we had
Dino Times was made by Andrew and his eight-year-old son, Jack, at a kitchen table in South Wales. Jack play-tested every level and binned the boring ones without much ceremony. The hero you build in My Hero wears Jack’s real glasses, because he insisted.
It is a studio of two. That is rather the point: nothing shipped that both of us didn’t want to play again.
For grown-ups
01
The engine follows each individual number fact — not tables, facts. 7 × 8 can be shaky while 7 × 2 is solid, and it treats them differently: the wobbly ones come back round more often, the safe ones step aside. It writes you a plain-English progress report you can actually read.
144 facts
02
No ads. No accounts. No analytics. Nothing is ever uploaded, because nothing is ever collected in the first place. No chat, no leaderboard, and no route for anything to reach your child through the game.
On-device
03
Grass World and the 1, 2 and 10 times tables are free. The Full Adventure — all four worlds, all 24 dinosaurs, every table — is a single £1.99 unlock behind a parental gate. No subscription, no second purchase, no coins.
£1.99 once
Out now
Know somebody with a seven-year-old and a times-tables problem? Send them this.